COMPASSION.EXE
COMPASSION.EXE — a terminal simulator about life, chaos and responsibility
COMPASSION.EXE is an atmospheric text game in the style of old CRT terminals, where every decision affects the fate of people, the city’s infrastructure, and the trust of the system.
You receive requests from doctors, engineers, military officers, scientists, journalists, pilots, officials, and other professionals — all asking for help during a crisis, resource shortages, panic, and misinformation.
Each request contains context, risks, recommendations — and hidden consequences.
You can:
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intervene,
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refuse,
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or remain silent — avoiding responsibility.
But every reaction has a price. Somewhere you will save too many… and somewhere someone will die who shouldn’t have.
A global news feed gradually forms based on your actions — the game evaluates themes, patterns, trust levels, and rising chaos.
âś… Features
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Choices with no obvious benefit — intervention can lead to disasters.
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Adaptive news — journalistic summaries of your decisions by stages.
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System statistics — saved, lost, hidden effects, consequence logs.
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Three finale branches — alliance, fracture, or collapse.
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Truth vs. falsification — fake lists, forged applications, shadow protocols.
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Randomized music — changing tracks that fit the terminal’s mood.
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Settings for CRT effects, print speed, volume, and autoscroll.
🎮 Gameplay
The game emulates the interface of a central crisis hub.
You read incoming messages, analyze recommendations, and respond with one button.
Each character belongs to a specific domain:
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medicine,
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logistics,
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archives,
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evacuation,
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ethics,
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press,
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infrastructure.
For your choices, the system:
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increases public trust or chaos,
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adds saved or lost lives,
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generates unique text effects.
After each block, a news article summarizes your impact on the world.
The further you go — the scarier the scale becomes.
🕳️ Atmosphere
COMPASSION.EXE creates feelings of:
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an approaching social catastrophe,
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hidden network interference,
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a struggle between truth and falsification,
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responsibility to strangers.
CRT flicker, pixel noise, a blinking cursor, and a soft hum of music — everything works toward the feeling of a late evening before a system crash.
👤 Who is this game for
For players who enjoy:
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moral dilemmas with no “right answer,”
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FTL/Outlast-style terminal interfaces,
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text games with consequences,
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micro-stories merging into one massive event.
đź§ Your task
It’s easy to “be human” when the system learns from your actions.
But sometimes doing good triggers a chain reaction.
What kind of world will you leave after twenty decisions?
| Status | Released |
| Platforms | HTML5 |
| Author | Juk Games - Alistanov |
| Genre | Interactive Fiction, Simulation, Visual Novel |
| Tags | Atmospheric, Horror, Multiple Endings, Narrative, Psychological Horror, Story Rich, Text based, Thriller |



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